
Video games put you there. The sound and direction are your key to survival. You are painfully aware of exactly how much ammo you have. You have full control of where the screen is facing at all times. If something catches you unaware, only you are to blame. Your death is your fault.
So, if I don’t like horror movies, what makes a video game any different? I think it all comes down to control. In a movie, when the director has the protagonist in an insanely precarious situation, I am rebelling internally: “Don’t go there! Not alone. I would never do that!” Also, in a theater the room is dark. Our eyes are fixed on the screen. The screen takes up much of your peripheral vision. It feels as though there is no escape.
In heroic movies, presumably I identify with the protagonist and wish that I could be doing that crazy-awesome stunt I see played out before me. In horror movies, I’m forced to be saddled with a protagonist that is making crazy-bad decisions that would end my family tree right then and there.
Even though video game narrative is leading me to an inevitably deadly place with unspeakable horrors, I’m in control . . . making the best of the bad decisions that I can. It allows me to immerse myself more in the experience by making me the protagonist, seeing and hearing first hand. Yet, simultaneously, it allows me to disengage so easily. The comfortable surroundings of my room fill my peripheral vision. And I have the assurance that no action will be taken without my permission via my keyboard or controller. This is the experience I enjoy.
My advice for my son next year is to take a page from my book. When it comes to scary movies, I’ll wait for a video game.
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