In
geekdom, there are certain shows and iconic movies that are
constantly, reverently referenced. They are used to communicate when
our own words aren’t powerful enough. (“As you wish...")
They can quickly express a deep-felt or long-historied emotion.
(“Khaaaannn!”) Other times they are used as a shorthand to test
if someone is a member of the tribe of nerd. (“If someone asks if
you're a god, you say . . . ?”)
Maybe
you've
found yourself meeting someone for the first time or amongst a group of
strangers.
If
you were
daring and wanted
to break the ice, you could pose a question sure to elicit a
response. Chances are high that you'd
get a
passionate response or
some
good
conversation by asking a question like “Where were you during the
OJ Simpson 'white Bronco' chase?" or even "What were you
doing when 911 happened?" Although lighter in nature, we geeks
tend to evoke passion with questions more like “What was your first
Star
Wars
film?" "Kirk or Picard?" or "How did you discover
Firefly?”
Now, if a
person reacts to that last example, no matter how excitedly, there
will always also be a touch of sadness.
Firefly
(as many of you know) was a Joss Whedon space/western series
televised on Fox in 2002. It only lasted 14
episodes. But it refused to die. Much as with the original Star
Trek series,
Firefly's
fanbase grew to an immovable fervor, pleading for more. This
decade-long
outcry was a prime motivator that resulted in the movie Serenity.
Yet the Firefly
audience is still
far
from sated.
Several
weeks ago, we had some friends over to our house to play a board
game. This kind of thing is a semi-regular occurrence. We often
play card, board, and pen & paper games. But this night I was
nervous.
Our
group consists of a number of people who bring new games to the fold,
and we often enjoy being able to share their passions. However, the
game that was recently making the rounds had resulted thus far in
every single participant rushing to get their own copy . . . and now
it was coming to my house.
SHINY!
"Firefly:
The Game" is beautiful. Even before you’ve had your first
turn, you will fall in love with every detail, picture, and object.
Though I'm trying to avoid writing a full-on review here, I will have
to touch on a couple of mechanics to explain why it’s also such a
good
game. You pick a ship; then you need a captain. Not every captain
is as heroic as Mal, but they all have very attractive features. (I
chose to captain my vessel with a companion: not surprisingly, I
found it easy to find and maintain my male crew.) Each ship has a
generous cargo hold
and secretive areas to smuggle. The 'verse is patrolled by Alliance
ships, so your
ship
is prone to sudden
inspections
in civilized space and to being ravaged by Reavers near the raggedy
edge.

You
quickly find
youself
selecting
jobs from nefarious characters in the series like Patience and
Badger. Not
all jobs are “above board”. So
even while you are trucking about the 'verse skirting the Alliance,
avoiding Reavers, praying you have enough fuel, you are also worried
about the job at hand. Remember Niska? Being on a job for him can be
like trying to perform a lifesaving operation on a member of your
crew when you have the hiccups. But oh, the payoff!
It
doesn’t take long at all before you truly feel like you are playing
a medley of episodes from the series. Gale Force Nine (the
publishers) did a fantastic job of capturing the essence of the show
in a very compelling game.
Firefly
was a series that was funny, serious, adventurous, tense, and
evocative. As any fan will tell you, it compelled you to watch more.
"Firefly: The Game" does the same.
I
can’t wait to play again. I guess I’ll be buying my own copy,
too.
Ah, Glenn - our shared interests overcome our long separation. Already thinking about asking for this for my birthday....
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