
For those of you that
are still completely in the dark, Oculus Rift is a virtual-reality
headset. It has been most often demonstrated by enthusiasts and
skeptics who don the gear and slip into a virtual world that responds
to their head movement while they interact with a game controller.
There is always a lot of jaw-dropping on behalf of the participant,
while the rest of us viewers stare like we just watched the latest
David Blaine stunt. We are really impressed even though we have no
idea what we just saw.

Each year, television
manufacturers try to create new iterative and innovative technology
to make you unsatisfied with what you have. They need you to want
bigger and better. I have no problem with that. They hoped 3D would
be their next holy grail, but it didn't really trend. Ever wonder
why?
The novelty of 3D
display has actually been around a long time. But from Jaws to
(insert latest horror flick here), the effects have usually
been overt and gimmicky. The cool 3D moment is often so staged that
you are no longer immersed in the movie. You become aware of it. You
suddenly remember you are wearing the world's most uncool sunglasses.
I recently saw Gravity
in 3D (don't worry, no spoilers here). It was one of the few movies
since Avatar where the 3D aspect of the film wasn't just a gimmick.
It was a movie where distance and perspective were two uncredited
lead characters in every scene. It actually helped make me feel more
immersed in the story than less. When it ended, I felt a bit sad.
Not because of the movie, but because at that moment it was forever
gone. I'll never experience the film like that again outside the
theater. In fact, I can't really experience any movie the way I can
in a theater. It's likely a major factor why theaters still exist
(outside of first-run rights). Movies in theaters are big—really
big. Bigger than any TV that the manufacturers can sell me.
Oculus Rift might be
the answer to that. While it currently is destined to be a gaming
platform of sorts, it boasts the ability to span 110 degrees of your
view. It’s almost like wearing an IMAX theater on your head.
Almost. Imagine being able to watch the Lord of the Rings, Star
Wars, or any number of your favorite movies become larger than life
in your own personal theater. That kind of experience could bring
the inner geek out in everyone.
As an added bonus,
being able to watch movies might avoid some of Oculus Rift’s early
user issues. Relaxing and leaning back in your most comfortable
chair could virtually eliminate nausea and head strain.
To my knowledge, the
ability to play media and not just games has not been discussed. But
surely that ability is not difficult to include. If the movie
industry were to back this, it could be a boon for them as well. The
Oculus Rift is boasting the ability to display resolutions up to 4K.
That’s much higher than any current Blu-Ray player can manage. I
would now have a compelling reason to start rebuying my movie
collection…again.
Oculus Rift.
Did I mention that it
can do 3D?
It's a very exciting technology. I like the 3DS, but its forced perspective doesn't really create any immersion -- something that follows my head movements seems like it might really draw me in.
ReplyDeleteAnother of the few remaining features that movie theatres possess that my home theatre does not is the community aspect. We watched Thor with dozens of other fanfolk and it was a great shared experience.
Kudos on the article -- keep up the good writing!
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ReplyDeleteI completely agree. That would be a hard social goal to achieve without some Neal Stephenson-like virtual world with avatars. Speaking of which, have you read READY PLAYER ONE?
ReplyDeleteNo, do you recommend?
ReplyDelete