It’s been a while since I’ve posted. Part of that is because
I’ve had the chance to do a lot of travel recently. The other part is likely
diligent laziness.

One of the travel destinations that caused this disruption
was
E3. And here I am, months later, writing this while attending
Comic-Con. What
prompted me to write now was the realization of how the digital culture has
radically changed the importance of events like these (E3 & Comic-Con), while
at the same time reducing the need to be there in person. Once upon a time,
being able to get first hands-on experience with a game or attending a panel of
a favorite author or writer was an enviable experience. It could be weeks or
months before others might be able to share your knowledge and grasp the new
innovations.
Now that moment of discovery is practically instantaneous. So,
rather than stand in line for most of the day to hear the likes of
George R.R.Martin speak, I can wait for the YouTube post later that evening. It takes a
bit of the magic away from actually being there.

However, there are those singular events that stand our
modern paradigm on its head. One such moment was when I was invited at E3 to
check out
Eve: Valkyrie
(thank you,
Adam Kahn). For those of you not familiar with the
Eve Online
franchise, it is an MMO that takes place entirely in space, and you participate
by means of the spacecraft that you own.
Eve: Valkyrie takes place in the same universe, but puts you
in the pilot seat, literally. It may have been a vertical slice of the game or
maybe it was just a tech-demo of what they were working on at the time.
Regardless, it was a unique perspective that you can’t replicate on YouTube,
because it was displayed through the
Oculus Rift.
The basic controls were explained to me and I was given a
game controller. When I put on the visor, I noticed that the field-of-view took
up all of my peripheral vision, which gave me the sensation of being in another
world almost immediately. Over-the-ear headphones were also placed on my head.
Everything seemed to be out of focus for a moment, like
borrowing someone else’s glasses, but with a simple adjustment of the oculus
over my nose everything snapped clearly in place and in perfect focus. I was in
a one-man space fighter in a launch bay. I craned my head to look behind me and
I could see the entire surrounding hangar bay, as well as other fighters
alongside me. I looked down at my hands that I mentally knew were holding a game
controller, yet my hands were on the cockpit controls.
Imagine yourself actually in an X-Wing fighter, or in a Viper
onboard the Battlestar Galactica. That was the dream that had become virtual
reality around me.
And then we launched.

Suddenly, I left the comfortable confines of the hangar, hurtled
down the ship’s launch tube, and was ejected into the vast openness of space.
It was a beautiful shock to the system, with nothingness of the cosmos all
about me. I started to get my bearings, being able to key in on massive
asteroids lazily tumbling through space and a nearby planetoid slowly spinning
beneath. That’s when the attack began.
Fortunately, my gaming flight instincts kicked in and
allowed me to focus on the task at hand: defend & destroy.
This all took place in the space of perhaps four minutes,
but felt like one.
The Oculus Rift may still seem like pie-in-the-sky for most
people - but if they were able slip on the visor and encounter the likes of Eve: Valkyrie, like
I did, there might well be a lot more true believers out there. It’s an
experience that could change your mind.
You had to be there.